Tier V light tank made in U.S.S.R.. WarGaming Tankpedia specs »
Developed in the early 1940s to replace the obsolete T-26, but did not see mass production due to the beginning of WWII and the complex production process required. A total of 75 vehicles of different modifications were manufactured.
Number of skills your crew has:
Commander / Radioman
Enables the Commander to identify whether the vehicle has been spotted by the enemy.
Extends View Range. If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the effects of Recon, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.
Increases Maximum View Range. The skill is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.
Improves accuracy during turret rotation. If two Gunners have this skill, only the higher rating takes effect. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizing Equipment System, and Stabilizer Greasing.
Increases the chance to cause damage to enemy vehicle modules and crew. It is effective only with AP, APCR, and HEAT shells. If two Gunners have the perk, the effect is not cumulative.
Improves accuracy when firing on the move. This skill does not take effect if the vehicle is stationary or rotating. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizer Greasing, and Gearbox Intricacy.
Reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is cumulative with the effects of Additional Grousers.
Allows for quicker switching between shell types in a loaded gun. To activate this skill, a gun, a double-barreled gun, or a magazine must be fully loaded. If two loaders have the same skill, the average skill level is taken into account. The minimum time to change a shell type is 1 s for cyclic (standard) guns and 2.5 s for double-barreled guns and magazines.
Increases ammo rack durability: the shells do not come into contact with each other. If two Loaders have this perk, the effect is not cumulative. This perk is cumulative with the effects of Modified Configuration.
If you are using camo directive, you can skip camo perk, but it will cost 20k per battle, is it worth it? If you are swimming in credits YES.
Also, it depends on you, do you want to go for camo or view boosting skills 1st, both options are worth it.
Gunner - 5th skill - reset, get Dead Eye for more critical hits if you want to and start Repairs again.
Loader - 5th skill - reset, get Safe Stowage and start Repairs again.
*Order of skills and perks is important.
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*Numbers are total experience points earned in a battle.