AMX 13 90France Field modification

Tier IX light tank made in France. WarGaming Tankpedia specs ยป

In the early 1960s, the 75-mm gun with a muzzle velocity of 1,000 m/s was deemed outdated. The vehicle received the new 90-mm F3 gun that used more powerful HEAT shells. This modernization did not require any significant changes to the turret or vehicle design. The first vehicles were manufactured in February, 1967. The existing vehicles underwent the gun modernization as well.

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Equipment (Usually for city maps)

  1. Improved Ventilation
  2. Vertical Stabilizer
  3. Improved Aiming

Main config.

FM Level III equipment (Usually for open maps)

  1. Improved Ventilation
  2. Commander's Vision System
  3. Coated Optics

Main config.

  1. Low Noise Exhaust System
  2. Commander's Vision System
  3. Coated Optics

Alternate config.

Left CTRL+1

Crew skills suggestions

Number of skills your crew has:

  • Commander / RadiomanCommander / Radioman

    Commander / Radioman

    • Brothers in Arms

      Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.

      Sixth Sense

      Enables the Commander to identify whether the vehicle has been spotted by the enemy.

      Concealment

      Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.

      Situational Awareness

      Extends View Range. If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the effects of Recon, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.

      Recon

      Increases Maximum View Range. The skill is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.

  • gunnergunner

    gunner

    • Brothers in Arms

      Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.

      Concealment

      Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.

      Snap Shot

      Improves accuracy during turret rotation. If two Gunners have this skill, only the higher rating takes effect. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizing Equipment System, and Stabilizer Greasing.

      Deadeye

      Increases the chance to cause damage to enemy vehicle modules and crew. It is effective only with AP, APCR, and HEAT shells. If two Gunners have the perk, the effect is not cumulative.

      Repairs

      Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.

  • driverdriver

    driver

    • Brothers in Arms

      Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.

      Concealment

      Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.

      Smooth Ride

      Improves accuracy when firing on the move. This skill does not take effect if the vehicle is stationary or rotating. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizer Greasing, and Gearbox Intricacy.

      Repairs

      Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.

      Off-Road Driving

      Reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is cumulative with the effects of Additional Grousers.

If you are using camo directive, you can skip camo perk, but it will cost 20k per battle, is it worth it? If you are swimming in credits YES.
Also, it depends on you, do you want to go for camo or view boosting skills 1st, both options are worth it.

Gunner - 5th skill - reset, get Dead Eye for more critical hits if you want to and start Repairs again.

*Order of skills and perks is important.


skill4ltu Index

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Marks of Mastery expectation values

ย 
EU
RU
NA
ASIA
587
568
587
588
848
821
847
851
1,093
1,067
1,072
1,072
1,298
1,272
1,272
1,231

*Numbers are total experience points earned in a battle.


WN8 expected values

Frags:0.755
Damage:969.722
Spotted:2.32
Defence :0.719
Win rate:51.241%