Crusader VI
Best replays
Skill4ltu evaluation:
- Armour Effectiveness
- Beginner Friendliness
- Gun Handling
- Speed / Mobility
- Ease of marking
- Ammunition
Community average ratings in 237 votes
- Overall (2.43)
- Fun (2.70)
Community average ratings for tier V+ vehicles
You are not able to rate Crusader because:
You are not logged in.
VICrusader
Versatile Light Tank
This is a proposed field modification from skill4ltu for Crusader.
II
Valves Tuning (Setup 1)
Valves Tuning (Setup 2)
IV
Loading Mechanism Tuning
Aiming Mechanism Tuning
V
Reinforced Spalling Protection
Lightweight Spalling Protection
Changes to technical characteristics
Engine power
-3%
Top speed
+2 km/h
Reload time
+3%
Accuracy
+3%
HE damage
-15%
Stun duration
-8%
Protection of the crew from injuries
+20%
Reverse speed
-3 km/h
Hull traverse speed (bonus of Standard Modifications)
+3%
Vehicle hit points (bonus of Standard Modifications)
+5%
Hover the skills and perks to get full description of each.
Crew Transfer Info:
As of 5 September 2024, with the 1.26 Update, crew transfers have become much easier. You can now move crews between vehicles with fewer restrictions. The only limitations that still apply are based on the crew’s Nation and Vehicle Type.
For more details on these restrictions, check out the guide on crew restrictions.
For more details on these restrictions, check out the guide on crew restrictions.
Vehicle changelog
September 25, 2023
Modified: Crew Skills : all updated and new 6 skills layout
June 13, 2023
Modified: Rating: Beginner Friendliness from 2 to 1, Ammunition from 3 to 2
June 12, 2020
- Link to Patchnotes 1.9.1
- Decreased the dispersion during movement of the Crusader Mk. I suspension by 12%
- Decreased the dispersion during movement of the Crusader Mk. III suspension by 17%
- Decreased the dispersion on hull traverse of the Crusader Mk. I suspension by 12%
- Decreased the dispersion on hull traverse of the Crusader Mk. III suspension by 17%
- Changed the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret from 0.41 to 0.37 m
- Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret from 0.55 to 0.49 m
- Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret from 0.55 to 0.49 m
- Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret by 17%
- Decreased the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret after firing a shot by 43%
- Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret after firing a shot by 25%
- Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret after firing a shot by 25%
- Changed the aiming time of the QF 6-pdr Gun Mk. V for the Crusader Mk. III turret from 2.3 to 2 s
- Changed the view range in the Crusader Mk. I turret from 340 to 360 m
- Changed the view range in the Crusader Mk. III turret from 360 to 370 m
- Changed the top speed from 50 to 58 km/h
April 22, 2020
- Link to Patchnotes 1.9
- Changed the vehicle type from Medium to Light tank
- Changed the vehicle tier from V to VI
- Changed the cost of the Crusader Mk. I suspension from 2000 to 4000 credits
- Changed the cost of the Crusader Mk. III suspension from 9500 to 18 credits
- Changed the research cost of the Crusader Mk. III suspension from 1900 to 5200 XP
- Decreased dispersion during movement of the Crusader Mk. I suspension by 8%
- Decreased dispersion during movement of the Crusader Mk. III suspension by 4%
- Decreased dispersion on hull traverse of the Crusader Mk. I suspension by 8%
- Decreased dispersion on hull traverse of the Crusader Mk. III suspension by 4%
- Changed the traverse speed of the Crusader Mk. I suspension from 38 to 40 deg/s
- Changed the traverse speed of the Crusader Mk. III suspension from 40 to 45 deg/s
- Changed the dispersion of the QF 2-pdr Mk. X gun in the Crusader Mk. I turret from 0.36 to 0.35 m
- Changed the dispersion of the QF 2-pdr Mk. X gun in the Crusader Mk. III turret from 0.36 to 0.35 m
- Changed the reload time of the OQF 3-inch Howitzer Mk. I gun in the Crusader Mk. I turret from 4.3 to 4.1 s
- Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 180 to 260 shells
- Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun from 65 to 130 shells
- Changed the top speed from 44 to 50 km/h
- Increased the repair cost by 6%
- Decreased profitability by 20%
- Changed the tier of the Crusader Mk. I suspension from IV to V
- Changed the tier of the Crusader Mk. III suspension from V to VI
- Changed the cost of the vehicle from 380 000 to 880 000 credits
- Changed the tier of the Crusader Mk. I turret from IV to V
- Changed the tier of the Crusader Mk. III turret from V to VI
- Changed the cost of the Crusader Mk. I turret from 3980 to 7960 credits
- Changed the cost of the Crusader Mk. III turret from 11 000 to 21 000 credits
- Changed the vehicle durability with the Crusader Mk. I turret from 410 to 650 HP
- Changed the vehicle durability with the Crusader Mk. III turret from 450 to 680 HP