
Crusader VI
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Skill4ltu evaluation:
- Armour Effectiveness
- Beginner Friendliness
- Gun Handling
- Speed / Mobility
- Ease of marking
- Ammunition
Community average ratings in 300 votes
- Overall (2.47)
- Fun (2.70)
Community average ratings for tier V+ vehicles
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Vehicle changelog
September 3, 2025
Modified: Link to Patchnotes 2.0
September 25, 2023
Modified: Crew Skills : all updated and new 6 skills layout
June 13, 2023
Modified: Rating: Beginner Friendliness from 2 to 1, Ammunition from 3 to 2
June 12, 2020
- Link to Patchnotes 1.9.1
- Decreased the dispersion during movement of the Crusader Mk. I suspension by 12%
- Decreased the dispersion during movement of the Crusader Mk. III suspension by 17%
- Decreased the dispersion on hull traverse of the Crusader Mk. I suspension by 12%
- Decreased the dispersion on hull traverse of the Crusader Mk. III suspension by 17%
- Changed the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret from 0.41 to 0.37 m
- Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret from 0.55 to 0.49 m
- Changed the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret from 0.55 to 0.49 m
- Decreased the dispersion on turret traverse of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret by 17%
- Decreased the dispersion of the QF 6-pdr Gun Mk. V in the Crusader Mk. III turret after firing a shot by 43%
- Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. I turret after firing a shot by 25%
- Decreased the dispersion of the OQF 3-inch Howitzer Mk. I in the Crusader Mk. III turret after firing a shot by 25%
- Changed the aiming time of the QF 6-pdr Gun Mk. V for the Crusader Mk. III turret from 2.3 to 2 s
- Changed the view range in the Crusader Mk. I turret from 340 to 360 m
- Changed the view range in the Crusader Mk. III turret from 360 to 370 m
- Changed the top speed from 50 to 58 km/h
April 22, 2020
- Link to Patchnotes 1.9
- Changed the vehicle type from Medium to Light tank
- Changed the vehicle tier from V to VI
- Changed the cost of the Crusader Mk. I suspension from 2000 to 4000 credits
- Changed the cost of the Crusader Mk. III suspension from 9500 to 18 credits
- Changed the research cost of the Crusader Mk. III suspension from 1900 to 5200 XP
- Decreased dispersion during movement of the Crusader Mk. I suspension by 8%
- Decreased dispersion during movement of the Crusader Mk. III suspension by 4%
- Decreased dispersion on hull traverse of the Crusader Mk. I suspension by 8%
- Decreased dispersion on hull traverse of the Crusader Mk. III suspension by 4%
- Changed the traverse speed of the Crusader Mk. I suspension from 38 to 40 deg/s
- Changed the traverse speed of the Crusader Mk. III suspension from 40 to 45 deg/s
- Changed the dispersion of the QF 2-pdr Mk. X gun in the Crusader Mk. I turret from 0.36 to 0.35 m
- Changed the dispersion of the QF 2-pdr Mk. X gun in the Crusader Mk. III turret from 0.36 to 0.35 m
- Changed the reload time of the OQF 3-inch Howitzer Mk. I gun in the Crusader Mk. I turret from 4.3 to 4.1 s
- Changed the ammo rack capacity of the QF 2-pdr Mk. X gun from 180 to 260 shells
- Changed the ammo rack capacity of the QF 6-pdr Gun Mk. V gun from 65 to 130 shells
- Changed the top speed from 44 to 50 km/h
- Increased the repair cost by 6%
- Decreased profitability by 20%
- Changed the tier of the Crusader Mk. I suspension from IV to V
- Changed the tier of the Crusader Mk. III suspension from V to VI
- Changed the cost of the vehicle from 380 000 to 880 000 credits
- Changed the tier of the Crusader Mk. I turret from IV to V
- Changed the tier of the Crusader Mk. III turret from V to VI
- Changed the cost of the Crusader Mk. I turret from 3980 to 7960 credits
- Changed the cost of the Crusader Mk. III turret from 11 000 to 21 000 credits
- Changed the vehicle durability with the Crusader Mk. I turret from 410 to 650 HP
- Changed the vehicle durability with the Crusader Mk. III turret from 450 to 680 HP






































