tier X light made in France. Wargaming Tankopedia technical details »
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Useless
In order to be competitive, field modifications needs to be fully researched.
Number of skills your crew has:
Commander / Radioman / Loader
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Extends View Range. If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the effects of Recon, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.
Increases Maximum View Range. The skill is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
Gunner / Loader
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Improves accuracy during turret rotation. If two Gunners have this skill, only the higher rating takes effect. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizing Equipment System, and Stabilizer Greasing.
Increases the chance to cause damage to enemy vehicle modules and crew. It is effective only with AP, APCR, and HEAT shells. If two Gunners have the perk, the effect is not cumulative.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
Driver
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Improves accuracy when firing on the move. This skill does not take effect if the vehicle is stationary or rotating. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizer Greasing, and Gearbox Intricacy.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
Reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is cumulative with the effects of Additional Grousers.
If you are using camo directive, you can skip camo perk, but it will cost 20k per battle, is it worth it? If you are swimming in credits YES.
Also, it depends on you, do you want to go for camo or view boosting skills 1st, both options are worth it.
For tier 10, you must have at least 3 skills at 100%.
Gunner - 5th skill - reset, get Dead Eye for more critical hits if you want to and start Repairs again.
*Order of skills and perks is important.
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*Numbers are total experience points earned in a battle..