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E 50 Ausf. M X
Twitch highlights
- Armour Effectiveness
- Beginner Friendliness
- Gun Handling
- Speed / Mobility
- Ease of marking
- Ammunition
Community average ratings in 661 votes
- Overall (4.01)
- Fun (4.25)
Community average ratings for tier V+ vehicles
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XE 50 Ausf. M
Assault Medium Tank
This is a proposed field modification from skill4ltu for E 50 Ausf. M.
Skill4ltu's note: Level VIII: Both options can work, especially if you love ramming.
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II
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IV
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V
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VII
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VIII
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Changes to technical characteristics
Damaged ammo rack penalty and damaged engine penalty
-50%
Dispersion of the damaged gun
-20%
Hull traverse speed
-4%
Turret traverse speed
-4%
Dispersion during movement and on hull traverse
+3%
Accuracy
+3%
Reverse speed
-2 km/h
Suspension repair speed
-5%
Concealment
+3%
Vehicle hit points
+2%
Aiming time
+3%
View range
-3%
Dispersion during turret traverse
+2%
Engine power
+3%
Damage to enemy vehicle by ramming
+8%
Damage from ramming to player's own vehicle
-8%
Engine power (bonus of Standard Modifications)
+3%
Vehicle hit points (bonus of Standard Modifications)
+2%
Skill4ltu notes:
You should have at least 3 perks. You can start with Repairs or Concealment, it's up to you, Concealment is more my playstyle.
If you like to ram, exchange Off-Road Driving for Controlled Impact.
*Order of skills and perks is important.
Hover the skills and perks to get full description of each.
Crew Transfer Info:
As of 5 September 2024, with the 1.26 Update, crew transfers have become much easier. You can now move crews between vehicles with fewer restrictions. The only limitations that still apply are based on the crew’s Nation and Vehicle Type.
For more details on these restrictions, check out the guide on crew restrictions.
For more details on these restrictions, check out the guide on crew restrictions.
Vehicle changelog
September 25, 2023
Modified: Crew Skills : all updated and new 6 skills layout
October 21, 2020
- Link to Patchnotes 1.10.1
- Improved the turret armoring