tier V light made in Germany. WarGaming Tankpedia technical details »
The design of the VK 16.02, known as the Leopard, was based on the Panzer II Ausf. J (VK 16.01) and Panzer II Ausf. M (VK 13.01) that had been developed earlier. A dummy vehicle was ready in May–June 1942, and the first prototype was built by September 1, 1942. According to "Panzerprogramm 41", that provided for the manufacturing of 339 vehicles (105 by December 1943 and 150 by the middle of 1944), mass production was to be launched in April 1943 but never started. Later, the Leopard turret was mounted on the Sd.Kfz.234/2 designated as Puma.
Number of skills your crew has:
Commander
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Enables the Commander to identify whether the vehicle has been spotted by the enemy.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Increases Maximum View Range. The skill is more effective if observation devices are damaged, or when combined with Situational Awareness, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
Driver
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Improves accuracy when firing on the move. This skill does not take effect if the vehicle is stationary or rotating. This skill is cumulative with the effects of Vertical Stabilizer equipment, Improved Rotation Mechanism, Stabilizer Greasing, and Gearbox Intricacy.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
Reduces ground resistance when driving on soft and moderately soft terrain. Lower ground resistance increases vehicle maneuverability and acceleration. The skill is cumulative with the effects of Additional Grousers.
Radioman
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Extends View Range. If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the effects of Recon, Coated Optics, Experimental Optics, Bounty Optics, Binocular Telescope, and Optical Calibration.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
Enhances firefighting abilities. Effective skill level is averaged across the entire crew. The skill is cumulative with the effects of Experienced Firefighters.
Loader
Improves major qualifications and all skills for the entire crew. This perk is cumulative with the effects of Improved Ventilation, Bounty Ventilation, Venting System, Extra Combat Rations, Chocolate, Case of Cola, Strong Coffee, Improved Combat Rations, Pudding and Tea, Onigiri, Buchty, Coffee with Cinnamon Buns, Bread with Smalec, Spaghetti with Meat Sauce, and Vent Purge.
Increases vehicle concealment. This skill is cumulative with the effects of camouflage (for the corresponding map type), Camouflage Net, Low Noise Exhaust System, and Natural Cover.
Allows for quicker switching between shell types in a loaded gun. To activate this skill, a gun, a double-barreled gun, or a magazine must be fully loaded. If two loaders have the same skill, the average skill level is taken into account. The minimum time to change a shell type is 1 s for cyclic (standard) guns and 2.5 s for double-barreled guns and magazines.
Increases ammo rack durability: the shells do not come into contact with each other. If two Loaders have this perk, the effect is not cumulative. This perk is cumulative with the effects of Modified Configuration.
Accelerates repairs to damaged modules. The effective skill level is averaged across the entire crew. This skill is cumulative with the effects of Modified Configuration, Improved Hardening, Large Repair Kit, and Pre-Battle Maintenance.
If you are using camo directive, you can skip camo perk, but it will cost 20k per battle, is it worth it? If you are swimming in credits YES.
Also, it depends on you, do you want to go for camo or view boosting skills 1st, both options are worth it.
Loader - 5th skill - reset, get Safe Stowage and start Repairs again.
*Order of skills and perks is important.
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*Numbers are total experience points earned in a battle..